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The Monster Super League is a PVP-based game that pits players against each other in large scale battles. A player’s success will depend on how they build their team of monsters as well as the skills and abilities of those monsters. In this article, we will be discussing what kind of monster you should use for different roles. To start off with, let us talk about the best tanks in the game! powerful skills. This monster can take a lot of punishment before it goes down on you!
– Another very good tank is [name] which also has lots of HP as well as its own set of skills to help mitigate damage to your team mates. If you have not yet unlocked this monster then do so quickly because they are worth their weight in gold.
Simple Steps: We will be discussing what kind of monsters should be used for different roles now that we have detailed some tanks – let’s talk about the offense heroes first! There are two types or offensive units with big differences between them when it comes to their type of damage.
– [name] is a hero that does great amounts of physical or AOE damage with its own skills and attacks as well as being able to guard your team mates from incoming damage when it’s not attacking. The other offensive unit, [name], has more magical powers but in turn lacks the HP or defense capabilities on most heroes – this make them better for picking off enemies you know are going down soon rather than tanking through lots of enemy fire like tanks can do.
Now let us move onto what kind of monsters should be used for supporting roles! These units will give boosts to your heroes’ stats so they can put out even more damage against unsuspecting opponents.
– The first type is the buffer, which it’s job is to provide buffs that will increase your heroes’ attack values or defense. Buffers are useful for all units and can be used as a meat shield if necessary as well since they have low HP but decent defense stats – this means they’ll take less damage from enemy attacks than unit types who tank more damage (like tanks). Some buff skills include [name], which increases hero physical power by 50% when casted on a teammate; [name] provides an instant heal of 100HP in addition to healing over time every turn until death; lastly, [name] causes enemies to miss 20% of their shots against allied monsters while also increasing the allies chance at hitting said enemies by 20%.
second type of unit is the tank, which has high HP and defense but low attack or no offensive abilities. They’re best used as a meat shield to take damage from enemies while protecting your other units. When faced with an enemy that deals elemental damage (fire, water etc) tanks will need to be paired up with buffers who have skills for negating said element in order to survive. Some examples are [name] buffing allies’ physical power against their opposing elements; [name], who reduces all incoming attacks into one hit point instead of being given over time until death – this skill can also reduce future instant-kill attacks like poison mist’s effect! Lastly, there is [name]’s ability where they make use of their high defense to prevent all incoming damage for a short time.
First, the healer is probably one that you’ll be using most often as it has skills geared towards healing team members and increasing general statuses such as attack power or hit points. With [name]’s buffs, tanks will have increased resistance against certain elements but if they’re not paired up with buffers who know how to negate particular elemental attacks (i.e., water) then when facing enemies like fire-breathing dragons nothing can save them! Other notable healers are [name] and [name]; both have different sets of abilities so which ever is more convenient might work better depending on your playstyle. In addition, there’s also the buffer class which will help keep your team’s health bar as high as possible.
Next, the buffer class that is not a healer or tank will be equipped with skills geared towards buffing allied teams in order to make them more powerful and also targeted abilities like passive spells which give allies an increase in their stats such as speed or defense. For instance there are [name]s who can boost ally attack power by 20% for a period of time while others have buffs that grant increased elemental resistances for periods of time. In addition, they might offer resistance against status ailments on top of all these other benefits so if you’re looking to take out enemies fast then this would probably be best paired up with tanks due to the synergies.
Finally, the last slot is for a support-oriented healer, which will have skills that focus on healing allied teams and removing status ailments. This class can also use buffs to allies as well but their main role revolves around keeping everyone alive in order to win the battle so they’re best paired up with tanks or buffer classes.
The first thing you should do when selecting your monsters is determine what type of team composition you want because this will dictate what kind of monster class needs to be selected beforehand. If it’s an offensive oriented team then all three positions might strictly need attack power since there won’t be any defensive requirements such as resistance against status conditions or elemental resistances like dragons usually offer; if its a tank-focused strategy then these are typically the only two positions that will need to be filled and the third position can either be a healer or an attack power class.
With this in mind, every team needs at least one of these roles available so it’s not too difficult to fill out your roster with monsters; there are many classes that have buffs on offer as well which is good for those who want their teammates’ stats increased without having to rely solely on equipment slots. The best support classes are clerics because they’re able to provide relief from status conditions such as poison, sleep, paralysis or confusion along with buffing allies while also being adept at healing them when needed – they’re usually paired up with tanks or buffers due to this skill set although some teams might use three healers instead if no other classes are available.
In this segment I will be providing a tier list of the best monsters in each class to help you out with your team building process, listing them from rank one to five and including their average stats as well as some additional information about what’s so good about these particular units – without further ado, let’s get started!
Tier One: Cleric (Mia) | Attacker Catman | Defender CrabHatchling | Strider Golem [Attacker] IronWolf [Defender] Mandragora| Healer Succubus
Tier Two: Beast Warrior Bakunawa Zebra Liger Pigasus Salamander Wormtail Windrunner Willow Wisp
Tier Three: Assassin Beetle Chimera [Attacker] Dragonfly Dryad Elder Zombie Tier Four: Rookpawn Slingshot Strider Knight Tier Five: Archer Caterpillar Cockroach Gargoyle Goldfish GreenDragon Mothman Poultrygeist Slime Pumpkinhead Nerubian SpiderWasp Wispy Woodsie YoungWaterNecklace **Some teams might use three healers instead if no other classes are available.**”` This will help you out with your team building process, listing them from rank one to five and including their average stats as well as some additional information about what’s so good about these particular units – without further ado, let’s get started! (Mia) | Attacker Catman |