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Tiers are a great way to categorize players in the game. It can be difficult to figure out who is at which tier, though. That’s why we put together this top 6 list of our favorite picks from SC6, with the help of online sources and personal experiences. These are some great players that you may want to watch out for!
-Akali, a great pick for beginners. She’s easy to play and has some really good matchups against other fighters in the game
-Irelia is currently at top tier status after her recent buffs that make her especially deadly. Her scaling is off the charts with this build
-Jax will probably always be one of our favorites because his big slow attack speed makes him powerful even if he doesn’t win lane every time. He might not have as high kill potential compared to other champions like Akali, but his snowballing power can still catch you by surprise! His passive skill also means it’ll take more hits before Jax falls down which means opponents need to land three kills or assists on them instead of two!
-Riven is one of the fastest scaling champions in the game. She’s also really good at punishing mistakes, so you’ll need to be careful when playing against her! A lot of people think she has a pretty low skill floor because it doesn’t take much to master Riven and get some kills with her – but we don’t agree with that assessment! You have to play smart if you want your teamfight potential strong enough for late game fights. Make sure not to let your opponents catch onto any tricks like baiting them into thinking they’re outplaying you or zoning them out from minions. Once they figure out how broken this champ can be, it can become hard work fighting back their snowballing power!
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-Jhin is a strong AD Carry with good poke, nice waveclear and great teamfight potential. He’s all about getting up close to enemies though! His abilities are best suited for short range rather than long-range combat; he can use his W, E and R skillshots when trying to pick off an enemy or get them low enough so that they’re easy targets for the rest of your team.
-Rek’Sai has been one of our favorite picks since her release: she’s got huge mobility on top of being able to dish out some serious pain from anywhere in the map.

Her tunnels let you move around quickly without worrying about champs coming at you from behind while also giving yu access to areas other champions might not be able to get to.
-Kalista is a pretty well-rounded ADC, she can play offensively with her Rend or defensively with her range and mobility that’s on par with many other ADCs’. She has some excellent waveclear too and lots of utility for teamfights. Bonus points if you manage to snag yourself an Ardent Censer 🙂
The champion I’m most excited about this patch is Illaoi! Her passive creates a zone around your character which does damage over time as long as enemies stay in it – the more stacks of ‘Uncleanse’ they have, the higher their damage taken will be. What makes Illaoi so dangerous though? Well, for one thing: tentacles! Activating R will send out a tentacle that does damage (and slows) in the direction it shoots.
-Rek’Sai is an excellent champion for initiating teamfights, she can quickly jump into the enemy backline to knock up and stun them all at once with her ‘Burrow.’ She also has really good CC with her Q ability Unburrow which causes enemies hit by this to be knocked up as well. The thing I love about Rek’sai though? Her ultimate! After a channel time of four seconds, you’re able to tunnel anywhere on the map – so if your team needs help defending against Baron or Elder Drake, you’ll be there in no time!”
This patch is definitely more favorable for mages than the last. A lot of champions who used to be pretty much useless in the bottom lane are now viable picks, and mages have a good chance at outplaying their opponents with hard-hitting abilities such as Tibbers’ ( Annie ) W or Malzahar’s Ultimate
) Ability Name: Unburrow Description “Rek’Sai flips onto her feet revealing increased mobility for an instant.” -This is Rek’Sai’s Q ability which can knock up enemies hit by this skill. It also causes them to be slowed for further duration after they’ve been knocked up from it. This ability has different effects depending on if you’re burrowing or unburrowing; when she’s just awakened, doing ‘E’-Q will knock up enemies and cause them to be slowed for a longer duration.
Unburrow : Rek’Sai flips onto her feet revealing increased mobility for an instant. This is Rek’Sai’s Q ability which can knock up enemies hit by this skill. It also causes them to be slowed for further duration after they’ve been knocked up from it. This ability has different effects depending on if you’re burrowing or unburrowing; when she’s just awakened, doing ‘E’-Q will knock up enemies and cause them to be slowed for a longer duration. E-W : Rama shoots arrows that deal damage in multiple directions around him, stunning all targets in its range of fire except the one he shot at. E-A : Rama shoots arrows in a cone, dealing damage to all targets hit.
[TIP: When using this ability cannot be used while attacking.] [E]: Erlang Shen launches his spear forward. Enemies that are hit will take increased damage and have their armor reduced for the duration of ‘F’ (longer if they’re an enemy god) or until he uses another skill. Marksman skills can’t be spammed because accuracy drops after every shot fired at enemies with low health – Hitting them from afar is best! F-W : Erlang Shen winds up then throws out a heavy punch which stuns targets it hits on contact and deals additional true damage based on how much life the target has left; this attack is especially good for finishing off enemies.
[TIP: This ability has a long cooldown.] E-B : Erlang Shen launches his spear forward, dealing damage to all targets hit and knocking them back in the direction that he is facing. W-A : Erlang dashes towards an enemy god, stopping upon reaching them; if gods are stunned by ‘F’ or attacked with ‘E,’ they will take additional damage from this skill. — Rama shoots arrows in a cone making it hard to avoid being hit by at least one of these projectiles which deal more than 100% increased damage vs minions when maxed out – He can also use skills like ‘E’ (Erlang) and ‘W’ (Agni) to execute combo attacks that can stop enemies in their tracks. This is a good time for us ATKD staff members to give our readers some insight into the changes we see as most relevant coming out of SC Season Six. We will be highlighting six items from the list, each with its own short blurb and link where you can find more information about it on this site if you want to learn more! *Note: This article does not constitute or offer legal advice* – [First Item:] The new ‘Atlas Pauldron’ Bracer introduced by Blizzard gives Erlang Shen up to 336 physical protection when maxed; what is interesting here is that while other characters have seen an increase in overall health