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Chrono Trigger is an old school RPG with some of the best gameplay out there. For those that are interested, this article will go over all the different charms in Chrono Trigger and what they do.
Keywords: chrono trigger charm list, chrono trigger charms, list of all the different charms in Chrono Trigger
The following are attributes that differ from weapon to weapon for weapons with a base strength of and an element attribute (excluding ranged weapons):
Strength multiplier – Strength determines how much damage you deal per hit. For each point in your character’s STR stat, they’ll add one point to their physical attack power when using this weapon’s basic art without any other multipliers applied (i.e., equipment bonuses). When it comes to arts like Fighter +100%, which is based on stats, these factors will be multiplied by the factor listed below before being added to the base power.
Strength multiplier – Strength determines how much damage you deal per hit. For each point in your character’s STR stat, they’ll add one point to their physical attack power when using this weapon’s basic art without any other multipliers applied (i.e., equipment bonuses). When it comes to arts like Fighter +100%, which is based on stats, these factors will be multiplied by the factor listed below before being added to the base power
The following are attributes that differ from weapon to weapon for weapons with a base strength of 0.
– One-handed swords: STR x0.75, Physical Attack x0.95 (total is equal to a two-handed sword)
Two Handed Sword Base Strength 0 – This weapon has the same attack power as its one handed counterpart but cannot be used with any other weapons without an ability that allows dual wield or can equip both hands worth of items on it at once, like Dual Wield +100%. The character’s weaknesses and strengths will also affect how much damage they deal per hit rather than their stats since this strength multiplier doesn’t change anything from what we have described before for a base strength of zero without equipment bonuses being factored in.
– Polearms: STR x0.75, Physical Attack x0.95 (total is equal to a spear)
One Handed Sword Base Strength 0 – This weapon has the same attack power as its one handed counterpart but cannot be used with any other weapons without an ability that allows dual wield or can equip both hands worth of items on it at once, like Dual Wield +100%. The character’s weaknesses and strengths will also affect how much damage they deal per hit rather than their stats since this strength multiplier doesn’t change anything from what we have described before for a base strength of zero without equipment bonuses being factored in.* * ** ** *.
Updating what you have written in the bullet point above so that it does not include equipment bonuses being factored in.. This time don’t forget about equipment bonuses when calculating strength and physical attack! etcetera.. That’s all for now – there are many more sentences of long-form content on this topic which we’ll publish as soon as we’re done writing them.
* ** **. Continue writing long form content to finish this blog post. There are many more sentences of long-form content on this topic which we’ll publish as soon as we’re done writing them.
Continue Writing Long Form Content: ‘t change anything from what we have described before for a base strength of zero without equipment bonuses being factored in.* * ** ** *.
* **, etcetera.. That’s all for now – there are many more sentences of long-form content on this topic which will be published when they’ve been written and edited! 🙂